
Keeping employees motivated is critical to a company's success. Yet many producing organizations struggle with a lack of engagement, resulting in lower productivity and substantial financial losses in the long term. Gamification can influence these trends in a positive way, and Körber's venture vaibe provides just the right software solutions.
We all love the thrill and excitement of a good game. However, while games may inspire gamification in the workplace, their primary purpose is to motivate and engage employees in non-game activities to increase engagement, motivation, and desired behaviors. Nick Retzmann, Chief Growth and Product Officer, and Tiago Sottomayor, Chief Technology Officer at Körber's venture vaibe are convinced that gamification is ideally suited to make mundane responsibilities more fun and substantially increase employee engagement.
This is important because the lack of motivation and commitment has become a real concern for many companies in a number of industries. Disengaged employees show lower productivity and exhibit higher absenteeism. A decline in the quality of services and products is just as much a consequence as a high rate of employee turnover when employees are mentally "checking out".
According to the renowned research institute Gallup, only 23 percent of employees worldwide are engaged in both their work and workplace. Their “State of the Global Workplace Report 2024”¹ also concludes that 62 percent of employees are not engaged at all, and as many as 15 percent are actively disengaged.
There are two sides to this issue: on the one hand, it is about the satisfaction and well-being of workers and employees. They often feel overworked, unappreciated, and left alone with their worries. The result is stress, anxiety, and loneliness, which can lead to health problems and withdrawal from colleagues and employers. On the other hand, employees who are highly motivated, engaged, and enjoy their work environment increase the performance and productivity of any organization.
Again, the Gallup study shows convincing results, for example: